Thursday, April 15, 2010

Is it just me or did Dawn of War 2 FAIL comparred to Dawn of War: Dark Crusade?

well i am a true Dawn of War fan and these are a few problems i found to RUIN Dawn of War 21. NO BASE BUILDING! Building bases wass really fun in DoW-DC and it made the game much more enjoyable IMO2. ONLY 4 FACTIONS! DoW-DC has 7!!! and you could play all of them in campagian not only 1!!!!3. ONLY SPACE MARINES IS CAMPAGIAN! First of all you only have 4 factions then you only make as play 1 in the campagain!?!?!?!?!? WTF!?!?!?!?Sure...online is better but these things (No base building mainly) ruined the game for me!LONG LIVE DAWN OF WAR: DARK CRUSADE!!!!Is it just me or did Dawn of War 2 FAIL comparred to Dawn of War: Dark Crusade?
Yes, Dawn of War 2 has only 4 factions, just like the original Dawn of War.
Dawn of War: Dark Crusade is the 2nd expansion, and over the span of two expansions, Relic had the time to add 3 new factions....

Give Relic time to expand on Dawn of War 2. I'll bet we'll see more factions and campaigns in future expansions/DLC.Is it just me or did Dawn of War 2 FAIL comparred to Dawn of War: Dark Crusade?
Dark Crusade was the highest level Relic could achieve using the previous mechanics and game engine. DC destroys the original Dow. Relic tried something new meaning that the level is currently still stuck at Dow 1 level, but give it a few more patches/expansions and I'm sure that they will reach the same level of quality.
for me the problem with DoW 2 was the extremely repetitive nature of the missions and the unexciting combat, i did not feel immersed nor did i care about the units.

Very disappointing.
Good job comparing a recently released sequel to a game which has had three expansion packs already. :
|my point id Relic could have added 7 factions if they really had tryed AND noone has said anything about the base building
[QUOTE=''PSfanboy101'']my point id Relic could have added 7 factions if they really had tryed AND noone has said anything about the base building[/QUOTE]You do know how hard it is to create that many models, right? Adding Chaos, Necrons, Tau, IG and such to your development process would probably tack on another 2 years for programming, modelling and skinning, and that's assuming those races will only be for skirmish.Throw in stuff like campaign incorporation, voice acting, .etc and you stretch it even more. Dawn of War 1 started with 4 races and it took 4 years for Relic to add another 5; Dawn of War 2 is probably many times more complex to develop than its predecessor, considering the vastly more advanced engine, physics, more detailed models and animations.Also, there were plenty of people complaining about the lack of BB.... well before the game was released.
[QUOTE=''aliblabla2007''][QUOTE=''PSfanboy101'']

my point id Relic could have added 7 factions if they really had tryed AND noone has said anything about the base building

[/QUOTE]

You do know how hard it is to create that many models, right? Adding Chaos, Necrons, Tau, IG and such to your development process would probably tack on another 2 years for programming, modelling and skinning, and that's assuming those races will only be for skirmish.

Throw in stuff like campaign incorporation, voice acting, .etc and you stretch it even more. Dawn of War 1 started with 4 races and it took 4 years for Relic to add another 5; Dawn of War 2 is probably many times more complex to develop than its predecessor, considering the vastly more advanced engine, physics, more detailed models and animations.

Also, there were plenty of people complaining about the lack of BB.... well before the game was released.[/QUOTE]



Well there in no way there will be BB and that is PURE CRAP i have played the game and it was a FAIL WITH NO BB and how about only playing with the Space Marines?
[QUOTE=''PSfanboy101''][QUOTE=''aliblabla2007'']

[QUOTE=''PSfanboy101'']

my point id Relic could have added 7 factions if they really had tryed AND noone has said anything about the base building

[/QUOTE]

You do know how hard it is to create that many models, right? Adding Chaos, Necrons, Tau, IG and such to your development process would probably tack on another 2 years for programming, modelling and skinning, and that's assuming those races will only be for skirmish.

Throw in stuff like campaign incorporation, voice acting, .etc and you stretch it even more. Dawn of War 1 started with 4 races and it took 4 years for Relic to add another 5; Dawn of War 2 is probably many times more complex to develop than its predecessor, considering the vastly more advanced engine, physics, more detailed models and animations.

Also, there were plenty of people complaining about the lack of BB.... well before the game was released.[/QUOTE] Well there in no way there will be BB and that is PURE CRAP i have played the game and it was a FAIL WITH NO BB and how about only playing with the Space Marines?[/QUOTE]



Surely they shouldve at least added that! we are comparing a 2004 game with a 2009 game they coudlve made the orcs etc campagian playable if they wanted.



I STILL HATE NO BASE BUILDING I HATE IT SOOO MUCH!
dawn of war 1 is absolute crap compared to dow2.the gameplay is crap, the voice acting is terrible, the graphics are ugly, the immersion is crap beacose of base buildingAs soon as I started playing DoW2 I uninstaled DoW1 and won't instal it anytime soon. Hell I stoped playing DoW1 after getting CoH, which is also hundred times better than it. DoW1 is the worst game so far from relicall imo ofcourse
why does everyone care about base building? especially in DoW where it barely even mattered, as youl always do the same thing 95% of the time.
[QUOTE=''Enosh88'']dawn of war 1 is absolute crap compared to dow2.

the gameplay is crap, the voice acting is terrible, the graphics are ugly, the immersion is crap beacose of base building

As soon as I started playing DoW2 I uninstaled DoW1 and won't instal it anytime soon. Hell I stoped playing DoW1 after getting CoH, which is also hundred times better than it. DoW1 is the worst game so far from relic

all imo ofcourse[/QUOTE]



How about DoW-DC????
[QUOTE=''PSfanboy101''][QUOTE=''PSfanboy101''][QUOTE=''aliblabla2007''] You do know how hard it is to create that many models, right? Adding Chaos, Necrons, Tau, IG and such to your development process would probably tack on another 2 years for programming, modelling and skinning, and that's assuming those races will only be for skirmish. Throw in stuff like campaign incorporation, voice acting, .etc and you stretch it even more. Dawn of War 1 started with 4 races and it took 4 years for Relic to add another 5; Dawn of War 2 is probably many times more complex to develop than its predecessor, considering the vastly more advanced engine, physics, more detailed models and animations. Also, there were plenty of people complaining about the lack of BB.... well before the game was released.[/QUOTE] Well there in no way there will be BB and that is PURE CRAP i have played the game and it was a FAIL WITH NO BB and how about only playing with the Space Marines?[/QUOTE] Surely they shouldve at least added that! we are comparing a 2004 game with a 2009 game they coudlve made the orcs etc campagian playable if they wanted. I STILL HATE NO BASE BUILDING I HATE IT SOOO MUCH![/QUOTE]First of all, the edit button exists for a purpose.Secondly, Dawn of War II's campaign contains a good deal of cinematics, voice-acting, and such on top of a lot of different units that had to be developed, wargear, abilities, and I doubt the scripting process was easier than the original Dawn of War, considering you have to have a dynamic ''mission spawn'' system.Making an Ork campaign would require just as much effort, and it cannot have the same direction as a Space Marine campaign since Orks have a spam mentality and rarely have long-lasting ''elite'' squads, so some extra planning has to go into it. You also need plot devices to tell you WHY you're fighting a certain race and whatnot. All of which add to the development load.Thirdly, the lack of BB's been known by pretty much everyone since a few days after the announcement. It's not Relic's fault you decided to buy a game you didn't properly research.By the way, basebuilding didn't really add much to the original Dawn of War 1 compared to Dawn of War II. You still have an economy and you need to manage it, you can still train units and upgrade them and whatnot, and basebuilding in the first game was actually designed to take a backseat to combat so that players of the game don't have to deal with constructing giant fortresses of crap and manufacturing Space Marines from factories before they get on the shooting. Company of Heroes took it a step further, and Dawn of War II took it another step further.The only real ''meaning'' for BB in DoW1 was when you erected defences.... which you can do in Dawn of War II anyway.
I preferred DOW2, even if it is a bit repetitive.
[QUOTE=''PSfanboy101'']How about DoW-DC???? [/QUOTE]along with DoW:SS even worse when talking about the single player since it is just a series of boring skimishrs (spelling?) on big 4 player maps with the enemy always hiding that one stupid building in some mother**** cornerI just don't like the spam and forget gameplay from dow1 in general, coh system is better since unit preservation is so much more important, cover is better, most gameplay mechanics in general are way better, DoW2 SP could be better yes, but atleast it just isn't multiplayer vs the AI but something difrent with loot (which makes it quite addicting) and leveling etc
[QUOTE=''Enosh88''][QUOTE=''PSfanboy101'']How about DoW-DC???? [/QUOTE]along with DoW:SS even worse when talking about the single player since it is just a series of boring skimishrs (spelling?) on big 4 player maps with the enemy always hiding that one stupid building in some mother**** cornerI just don't like the spam and forget gameplay from dow1 in general, coh system is better since unit preservation is so much more important, cover is better, most gameplay mechanics in general are way better, DoW2 SP could be better yes, but atleast it just isn't multiplayer vs the AI but something difrent with loot (which makes it quite addicting) and leveling etc[/QUOTE]



I don't think I agree with you. DC's skirmishes were brilliant fun and the sripted ending sequences of each race were done really nice. DC is a much more traditional RTS game while DoW2 focusses more on tactics, personally I don't mind the shift but somehow the tactical level just isn't interesting enough to keep me playing. If you compare it to CoH you may even call it dumbed down.
They only released four factions so they can milk the game with expansions. What's the last RTS you played that didn't get an expansion? Exactly. RTS games are built around the idea of expansions. You may not realise this, but Dark Crusade is an expansion, not a full game (despite being stand-alone). Compare Dawn of War 2 to Dawn of War, not to its second expansion.Base building was removed to focus the player even more on combat, allowing the game to more accurately represent the TT game. I understand your concern; DoW2 is a more accurate representation of the TT game while DoW1 isn't really even slightly a representation of the TT game. In a sense, Dawn of War 2 is not Dawn of War 2 -- it is not the sequel to Dawn of War as much as an entirely new line, with fundamentally altered gameplay. The strength of the IP and the incentive to sequal-up notwithstanding, had I been working on the game, I would probably not have called it Dawn of War. People who were expecting a game like Dawn of War must be quite disappointed, especially if they didn't play CoH.The SM only campaign was a conscious choice as Relic felt one good, well written campaign would be preferable to several mediocre, interchangeable campaigns. I haven't played the DoW2 campaign, but in principle, Relic is right. Look at Homeworld. Imagine if that campaign was replaced by four campaigns -- it would ruin the game.
I'm sorry, I can't hear you guys over the sound of Empire:Total War.
If you liked DoW: DC , keep playing it... no one is telling you not to.Relic didn't want to make the same game twice... they tried a different approach, because of their success with DoW... they didn't want to simply ''update'' a few minor details. That would be what a lot of other devs out there are doing now....Anyway, having success with DoW:DC, Relic wanted to make a ''different'' kind of game, something such that if someone didn't like it (someone like OP), you can just keep playing the original.By changing the gameplay from the original, Relic is obviously going to have a wide range of responses (positive to negative)... but they have the original DoW to back them up in case people want to go back to base building.
[QUOTE=''fatzebra'']I'm sorry, I can't hear you guys over the sound of Empire:Total War.[/QUOTE]:lol:the sound in E:TW doesn't work for me anymore after the latest patch, I basicly gave up on it untill they fix the sound issues and the AI, wasted 40%26euro; on that broken piece of **** even got the SF edition, I should have waited for the gamespot review, it was actualy accurate and pointed out the bugs unlike every other review.DoW2 is 40%26euro; good invested since I still play the MP every day

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